My portfolio

Below are a few creations in various programs, i have learned through my academy. With more yet to come!

Artwork

The two pieces are made in Adobe Illustrator, and were my first projects in the program. 

It was for an original physical card game, based on the existing game “exploding kittens”. 

Photographs

The photos above were taken by myself, and subsequently edited using Adobe Lightroom Classic

It was my first time using professional camera equipment, and my first experience with photo editing software

The intend was to capture a naturalistic hyperreal aesthetic

Videos

Two videos edited in Premiere Pro. The first is a personal introduction, and my first endeavor in Premiere Pro. Both videos are in Danish, but i will add subtitles in the future 

The second is a joint effort producing a video introducing our school, with drone shots we filmed ourselves. I edited the video from 00:33 – 01:20, making use of keyframes for the animations, and integrating new higher quality audio

 

Narrative slices (Work in progress)

The following is very much a work in progress, and not finished. I enjoy exploring narratives, so i have begun working on my skills in writing. I hope to add proper dialogue, ideas for world building and concept art down the line.

Along with of course making use of proper narrative software like Twine, to make it easier to share with a development team.

Till Death Do Us Part

This piece is a synopsis for a side quest, in a modern open world game, akin to something like GTA or Cyberpunk 2077.

I challenged myself by adding multiple endings, branching storylines and multiple opportunities for environmental storytelling. I specifically mentioned GTA and Cyberpunk, as they are both games with mature storylines, set in dynamic open worlds with comedic elements, that play on stereotypes and caricatures.

Impermanence 

One part poem, one part short story about the nature of change.

Games

Access Granted (Vertical slice) – School project

This is a fake ARG made (FARG) made entirely in-engine using Unity Canvas. We were a team of 8 people, and we spent about 2 weeks on the games production. I have written of all the text messages, and produced a bunch of the App-icons and miscellaneous UI-elements.

(You will need to open it using a software similar to “WinRAR”, and it’s only available on Windows systems.)

Remote Access – Vertical slice

Game #2

Hopefully you!